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3d coat displacement map smart material
3d coat displacement map smart material




I still have to work more on this and will take up that challenge after the terrain and megatexture support is in. With VR it should be ok because it is still just one screen worth of a mesh split into two. Also very cool display)) I saw a youtube video on this and thought was really cool! You could try but as the screen mesh is pushed into the world from its cameras position and orientation, viewing from the sides may not be ideal as you would most likley see either extrusion or the cuttoff angle(no faces), in VR/AR this is difference because you only have two vantage points and one screen worth of pixels.Īt the moment a single screen worth of meshes is I think all my gtx970 could cope with and leave room for around 2 million more triangles for low poly meshes. In this video example first I used CTAA for anti-aliasing and it added sharpness and better lighting the next video is with it Ascensi, thanks for bringing up any issues you might have or features you might need so I can improve if possible as this is very helpful to me.

3d coat displacement map smart material

Thought it might help give you some clues what to tweek. At first all the floating spheres show as black and can't tell if they are tessellated but when I used CTAA the scene was lit better and it definitely made the scene easier to look at. Update: I tried the demo with the holographic display. I do realize that when selecting a shader you do have it listed under DirectX11 Shader requires a compute buffer to be bound but none provided, skipping draw.Īttempting to draw with missing bindings. Lastly I installed it into a project set to Vulkan, would you have to add support for Vulkan in your compute shader? currently I get the error: currently it has one camera but oddly captures 45 different angles and sends it to the display so I'd be very interested to know if this will work for it.

3d coat displacement map smart material

would having two different camera views simultaneously currently work? I realize you don't have support for VR yet but maybe that's part of writing support for additional cameras? I have a holographic display I'd like to run at the same time which might be very tricky.

3d coat displacement map smart material

Click to expand.That's very hopeful to hear! Also very important - multi display/player support.






3d coat displacement map smart material